john mark lowry
§ platforms · 2022–present

Lexus & Toyota build & price

Two brands, one aging configurator, and an asset pipeline that topped out in the hundreds.

built for lexus & toyota at team one (publicis groupe). metrics shown are public: the jd power award and platform traffic. internal architecture detail is sanitized.

Inside the Build Your Lexus configurator — an LC 500 convertible with the packages panel open
inside the configurator — lc 500 convertible, packages panel open. live and public at lexus.com/build-your-lexus
01 · the moment

An enterprise vehicle configurator serving two brands, aging in place. Fragmented architecture underneath, and a creative asset pipeline that produced imagery in the hundreds per vehicle when the merchandising reality needed orders of magnitude more. I came in as the first agency-side product owner — a role that did not exist at Team One before this program.

The quiet problem under the visible one: agencies ship campaigns. Nobody on either side had ever asked an agency to own a platform.

02 · the reframe

Everyone framed it as a rebuild project — new frontend, fresher visuals, ship it. The actual problem was structural: without product governance, any rebuild would age exactly the way the last one did. So the rebuild became the occasion to install the operating model — backlog discipline, decision lanes, a roadmap that outlived the launch. The deliverable was the platform and the way it gets governed.

03 · the routes

The interesting route was the asset pipeline. Configurators live or die on imagery — every trim, color, wheel, interior, angle, multiplied out. The conventional answer is “render more, hire more, budget more,” which scales linearly and breaks. The route taken: rebuild the creative pipeline around an Unreal Engine rendering workflow — model the vehicle once, render at web scale programmatically. Unreal stops being a game engine and becomes an asset factory.

Contrast diagram: the linear per-asset production path versus the model-once render-programmatically asset factory
the linear path scales with headcount. the factory scales with compute.

The second route was cross-brand: instead of Lexus and Toyota maintaining parallel infrastructures, design shared infrastructure both brands inherit — one architecture, two skins, synchronized data.

04 · the architecture

End to end: backend services, enterprise architecture, data pipeline restructuring, frontend experience, and cross-brand synchronization. The centerpiece is the Unreal-based rendering pipeline pointed at the web — the part that turned asset volume from the binding constraint into a render queue.

05 · the outcome

Asset scalability went from hundreds to hundreds of thousands of assets per vehicle. Build & Price serves ~700K monthly users inside a Lexus.com ecosystem of ~7–8M monthly. And JD Power named it best in class vehicle configurator across all OEMs — not just the luxury segment.

The outcome I care about as much as the award: it proved an agency can operate with product governance. Own platforms, not just campaigns.

Unreal Engine isn't a game engine in this system — it's an asset factory. Point a rendering pipeline at the web and the cost of the next hundred thousand images stops being the constraint.

the insight
ran onenterprise backend services · Unreal Engine rendering pipeline · cross-brand data architecture · web frontend

part of the practice — product ownership at platform scale.

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